Common Gameboy Development Acronyms Written by GeeBee and Jason *plug* http://www.devrs.com/gb/ *plug* http://www.tripmode.com/gbdev/ Read up, because GeeBee likes to give pop quizes. =) AdvGBIDE - GB IDE assembler by MegaMan_X. Abandoned(?). AI - Artificial Intelligence APA - All points accessable. Used in pixel-based graphics. API - Application Program Interface ASxxxx - Assembler used in GBDK. BG - Background C3 - Carbon Copy Card CGB - Reference to the Gameboy Color CPU - Central Processing Unit DA - Digital Audio DX - Term adapted indicating Gameboy Color enhanced. GB - Game Boy GBC - Gameboy Color. GBCAM - Gameboy Camera. GBDEV - Gameboy Development (well duh.) =) GBDK - C compiler for GB by Pascal Felber now maintained by Michael Hope. http://gbdk.sourceforge.net GBMB - Map builder for GB by Harry Mulder. GBP - Game Boy Pocket GBTD - Tile editor for GB by Harry Mulder. GBX - Gameboy XChanger. Flash cart programmer manufactured by Bung. Product is not currently being manufactured. GG - Game Genie DMA - Direct Memory Access EPROM - A chip that works like a ROM but is reprogrammable but requires an ultaviolet light source to do so. Flash - A chip that works like a ROM but that can be reprogrammed many times easily. Flash EPROM - Same as Flash. Flash Cart - Any cart that has had the original ROM removed and a Flash installed in its place as shown in the ReadPlus cart reader/writer docs. FMV - Full Motion Video GUI - Graphical User Interface HBL - Horizontal Blank HBlank - Horizontal Blank HC - High color. Involves palette updates during Horizontal Blank. IDE - Integrated Development Environment HuC - Hudson Controller (selects memory banks + other features) LCC - GBDK's original compiler. LCD - Liquid Crystal Display LSB - Least Significant Bit (or Byte) MBC - Memory Bank Controller MSB - Most Significant Bit (or Byte) NDA - Non-Disclosure Agreement OAM - Object (Sprite) Attribute Memory PAL - Palette PV - Pocketvoice. Flash cart with microphone and speaker built in. RAM - Random Access Memory (read / write memory) RGBDS - Powerful GB assembler by Carsten Sorensen now maintained by Otaku. http://www.otakunozoku.com RGBASM - Powerful GB assembler by Carsten Sorensen now maintained by Otaku. http://www.otakunozoku.com ROM - Read Only Memory (new carts contain this) SDCC - New compiler used in GBDK. SGB - Super Game Boy SPR - Sprite SRAM - Save RAM. Battery backed up random access memory. SRC - Source Code SSC - Super Smart Card (programmable cart, no longer made) TASM - Table assembler for GB (not related to Turbo Assembler) TIM - Timer TIMINT - Timer Interrupt VBK - Video RAM Bank VBL - Vertical Blank VBLINT - Vertical Blank Interrupt VRAM - Video RAM WIN - Window